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Written By John Mieske ( Also known by his game name as JackDawson 23:43, 10 July 2011 (CEST) )

A little Info on Glut32 and FreeGlut

The original Glut32 written by Mark Kilgard was ported over by Nate Robins. And you can get the ported Glut32 Binaries if you want to see it.

NOTE : The latest version of the Glut32 library is 3.7.6 ( Dated Nov 8, 2001 )

This is the freeglut download links.

in that link you will see the title : Prepackaged Releases and the first link takes you to the binaries to be downloaded on this link

Its in there where you will see the MinGW download package that Is described in this tutorial.( NOTE : Latest Binary release is dated May 11th 2013 known as Martin Payne's Windows binaries. )

Download freeglut 2.8.1‑1 for MinGW --------> freeglut-MinGW-2.8.1-1.mp.zip

This was in reference to Windows and Linux packages according to their website.

When Glut32 was ported over it stopped being updated in 2001. So some folks decided to recreate it and named it FreeGlut. The interesting part is freeGlut and Glut32 can be installed just about the same way for Code::Blocks, with the exception that you would not have to edit the two scripts if your installing Glut32. FreeGlut and Glut32 are a set of functions for use with OpenGL. It has made graphic software a little easier to code when it comes to programming OpenGL with 3D in mind.

Operating System Info

This tutorial was demonstrated to work under as well as assumes that your using Microsoft Windows 7 64-Bit. However, it should work on any windows system ( as long as Code::Blocks and OpenGL are supported on that Operating System ) as well as Linux. In this tutorial you will see the path reference as the 64-Bit style of the folder ( x86 ).

An example of what I mean is : C:Program Files (x86)CodeBlocks

On a 32-Bit Windows system you will see it as : C:Program FilesCodeBlocks

Notice the ( x86 ) is missing.

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EDIT ( December 4th 2011 ) : Because I am constantly being asked why they cannot see the files to edit that I listed below, well keep in mind its about file extensions that are hidden. You can change your extensions to show up in your Windows Explorer ORGANIZE. So its ORGANIZE --> FOLDER AND SEARCH OPTIONS --> VIEW ( TAb ) and then you should see where its saying to hide the file extensions. You do NOT want to hide your extensions except your protected system files. Leave those hidden.

What You Need To Download

1.) Code::Blocks You can install the default settings or check mark ALL boxes and install everything. Either way, it's up to you. I prefer to install everything just in case.

2.) MinGW (NOTE : This is optional )

3.) FreeGlut Do NOT get the source code. GET THE BINARIES. [ Example : freeglut-MinGW-2.8.1-1.mp.zip ] ( Latest stable release dated 2013 )

Think of freeglut as if it was the Glut32 Binaries, which the original source code to Glut32 was never available since its proprietary. But once you get the GLUT demo working, you can play with the freeglut source code from their website. You can however still play with the Ported Glut32 source code. It's latest stable release was back in 2001 though.

Installation

Once you install Code::Blocks, then you can download and unzip the freeglut ZIP file, which will contain this.



Move all of those files and folders into the C:Program Files (x86)CodeBlocksmingw folder. ( This is the folder where you see Include and Lib folders. This is important. ) If it asks you to overwrite folders, that's OK, say yes. It will not overwrite anything important.

Now copy, do not move, just copy the freeglut.dll file that should currently be in your C:Program Files (x86)CodeBlocksminGW folder into your C:Windows folder. The reason to copy this into that folder is because C:Windows is in your path, and to keep the confusion down, It is easier to just copy it to there. You can always change it later. It would be highly advised that you add the C:Program Files (x86)CodeBlocksMinGWbin folder to your path as well.

So now that you have copied the correct files and are ready to setup Code::Blocks, go to this folder : C:Program Files (x86)CodeBlocksshareCodeBlockstemplateswizardglut and in there you will see a file named wizard.script. Its this file where it is looking for Glut32. You just simply replace any reference to Glut32 with freeglut. And it really is that simple.


NOTE : USE NOTEPADD or NOTEPADD ++, do Not use Microsoft word or WordPad.


Here is what it should look like.

The wizard.script File


This line 'project.AddLinkLib(_T('Glut32'));' should now say 'project.AddLinkLib(_T('freeglut'));'

Also, this line 'if (!VerifyLibFile(dir_nomacro_lib, _T('glut32'), _T('GLUT's'))) return false;' should now say 'if (!VerifyLibFile(dir_nomacro_lib, _T('freeglut'), _T('GLUT's'))) return false;'


NOTE : Because of windows Protections, it will force you to save it somewhere else. Just save it to your desktop and then MOVE the file into the same folder as the old one and overwrite. It will ask for permission, click continue. ( or yes on some machines ).

Now. one more file to edit and your done.

go to this folder by back tracking a little bit : C:Program Files (x86)CodeBlocksshareCodeBlockstemplates

in there you will find glut.cbp

This is the file that is for your project to work off of. You need to edit this too. Here is the code :

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The glut.cbp File


See this line '<Add library='Glut32' />' should now say '<Add library='freeglut' />'


NOTE : Because of windows Protections, it will force you to save it somewhere else. Just save it to your desktop and then MOVE the file into the same folder as the old one and overwrite. It will ask for permission, click continue. ( or yes on some machines ).


Time to run the demo code from Code::Blocks itself

Start up code::blocks and choose Create New Project and then choose Glut / Glut Project. Click next and give it a name and point to where you want the project saved too. Click next again and where it asks where Glut is, point to : C:Program Files (x86)CodeBlocksMinGW. It will find the glut.h file you need. It will ask you what compiler, I use GNU GCC Compiler. ( The name MinGW is not in the list for some reason. )





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So yea. run the demo right out of the original Code::Blocks code and you will see some red spinning objects. :)


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Retrieved from 'http://wiki.codeblocks.org/index.php?title=Using_FreeGlut_with_Code::Blocks&oldid=7903'

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Quick links

Downloads

There are different ways to download and install Code::Blocks on your computer:

This is the easy way for installing Code::Blocks. Download the setup file, run it on your computer and Code::Blocks will be installed, ready for you to work with it. Can't get any easier than that!
  • Download a nightly build: There are also more recent so-called nightly builds available in the forums or (for Debian and Fedora users) in Jens' Debian repository and Jens' Fedora repository. Other distributions usually follow provided by the community (Big 'Thank you' for that!) Please note that we consider nightly builds to be stable, usually, unless stated otherwise.
If you feel comfortable building applications from source, then this is the recommend way to download Code::Blocks. Downloading the source code and building it yourself puts you in great control and also makes it easier for you to update to newer versions or, even better, create patches for bugs you may find and contributing them back to the community so everyone benefits.
This option is the most flexible of all but requires a little bit more work to setup. It gives you that much more flexibility though because you get access to any bug-fixing we do at the time we do it. No need to wait for the next stable release to benefit from bug-fixes!

Besides Code::Blocks itself, you can compile extra plugins from contributors to extend its functionality.

Thank you for your interest in downloading Code::Blocks!